...and you thought 3 assignments per semester was tough!
Think that's a lot of work? Try creating 50 games in one semester!
This is actually a very interesting concept, which started as the Experimental Gameplay Project, a student-initiated project at the Entertainment Technology Center at CMU. Hmm, perhaps something to try for Gaming Culture II? Now I just have to figure out how to do this without requiring everyone to know programming...
This is actually a very interesting concept, which started as the Experimental Gameplay Project, a student-initiated project at the Entertainment Technology Center at CMU. Hmm, perhaps something to try for Gaming Culture II? Now I just have to figure out how to do this without requiring everyone to know programming...
2 Comments:
Didn't see your other comment before you deleted it, so I'll just have to use my imagination... :P
You're right, they're actually really short, simple games - the idea is to focus on innovative gameplay concepts, and not to get hung up on implementation.
Good idea about brainstorming. Another thought I had is to allow groups to choose to either build a game using Flash, or to do a mod, depending on the group composition.
Anyway, this is for next semester, so lots of time to think about it. If anyone else has any ideas about what they'd like to see in Gaming Culture II, please feel free to let me know! :)
Wah, Joshua, you been hacking my computer and reading the module proposal is it? :P
Seriously, Game Design II (I've requested that the "culture" be replaced with "design") as proposed will focus on the development process, project management, and designing and building a digital game. Like you said, these are important parts of a game designer's education.
For a game designer, its also important to have some understanding of art, sound, and music, but those are very specialized areas which other places, such as the various polytechnics, are teaching. So I'll probably try to touch on the issues that a designer needs to be aware of, such as the impact on the design and the production schedule, but not on the actual skills and techniques.
Programming is another big area to deal with... for this, CNM students should take NM2217 Creating Interactive Media... :P
Finally, for storytelling and writing, we're proposing an Interactive Storytelling module for next year, which will expand on what we talked about in class this week.
So lots of fun modules to take next year! (and lots of new teaching material to create...)
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