After a somewhat serious lecture, its time for a somewhat serious topic: serious games. (Seriously.)
Choose a game which presents itself as a "serious" game, one which is not primarily (or solely) intended for entertainment. Using this game as an example, discuss whether it is possible for a game to be successful on two levels: both in terms of its goals as a
game (creating meaningful play and engagement/flow), and as a
serious game (achieving specific learning objectives, conveying a political message, or other non-entertainment objectives).
Suggested games to look at include
You don't have to limit yourself to digital games - any form of game is fine!